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BIO

SHORT:
 

Composer/producer/oh-what-a-good-dancer.

I began playing around with writing music back in 1992 using an ancient Commodore Amiga computer and at first it was just a hobby. One day in the early 2000s, out of the blue, I was offered to make music for a mobile game. It had been a "game changer" (nomen omen). In the heyday of Java games the production studios were popping up like mushrooms; everybody and his aunt wanted to make games and that gave me a perfect opportunity to hone the skills. In 2009 I got myself involved in so called library or production music and commenced creating background instrumentals for media. And that's where I am today. In spare time I enjoy exploring retro-future funk territories with my project Melba or devote a bit of time to so called retro computer demoscene.

 

Some of my clients: Fresh Games, Sirocco, Vivid Games, Infinite Dreams, Cloud Technologies.

Beyond that, give me a nice pair of naturals and I'm a happy boy.

VERY SHORT:

I make music.
Mostly with a kick drum.
Sometimes with ukulele.

LONG:

I was born in a log cabin, raised by wolves... Ah, screw it!